Using SWiSH with Flash
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1. | Start with the Movie you created in the first tutorial or open "first.swi" from the Samples Menu
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2. | Uncheck the 'Offset Movie to suit use as a Movie Clip' option on the Movie section of the Export Panel
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3. | Press the ![]() |
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· | Swish cannot export a .fla file directly because .fla is a closed format. Only Macromedia Flash can read and write .fla files
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· | All Keyframe and tweening information is lost when the SWiSH .swi Movie is converted to a .swf file and imported into Flash. Flash will import every Frame as a Keyframe. This does not mean .swf files made with SWiSH are larger than those made with Flash. No .swf file made with any application contains Keyframes or tweens. This is not really a problem unless you want to edit the tweens on individual letters in Flash. It is much easier to do your edits in SWiSH and import the whole thing into Flash
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· | To relocate your imported elements you will need to move every Keyframe, and for this reason, it may be better to import your SWiSH .swf into Flash as a Movie Clip symbol
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You should see the 'Symbol Properties' dialog box:
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· | Unless instruct otherwise, the SWiSH Movie Clip will begin playing at the Frame where you dropped it
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· | You can stop and start the SWiSH Movie Clip by giving it an Instance name and using Tell Target to control the SWiSH animation
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· | Flash does not import the attached sounds and Actions with any .swf file, regardless of whether the .swf file was made with SWiSH, Flash or any other application
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· | The SWiSH .swf Movie should be exported to the same folder as the Flash Movie, otherwise the Load Movie Action will fail
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· | The 'Flash Output' window will display an error message when it cannot load a Movie
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· | Flash uses the Windows Temporary Folder when you select the Control | Test Movie option
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· | Flash uses the Flash installation folder when you select File | Publish Preview
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